The GM chooses the type or determines it randomly from the options below. Oct 30, 2019 - Welcome to /r/DnDHomebrew! This is a legendary item however, so leave it for later levels. This item appears to be a longsword hilt. In either case, dragon scale mail is highly valued. See more ideas about fantasy weapons, dungeons and dragons, weapon concept art. 7. Talk: Magic Missile Revolver (3.5e Equipment) Back to page. Given the way Matt describes the gunslinger class as being the person who invents the gun, if the DM did the world like this, it would be hard or impossible to get an actual enchanted gun in the traditional dungeon delving method. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weaponâs type. 4 years ago. If I remember right Percys old gun had magic properties on it. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. Weapon (scimitar), very rare (requires attunement). You have a bonus to attack and damage rolls made with this piece of magic ammunition. You create three glowing darts of magical force. 10.5k 3 3 gold badges 30 30 silver badges 84 84 bronze badges. The revolver has 5 charges and has various abilities to expend them on. While berserk, you must use your action each round to attack the creature nearest to you with the axe. The bonus is determined by the weaponâs rarity. The bonus is determined by its rarity. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. What's your opinion? Posted by 2 days ago. When your sworn enemy dies, you can choose a new one after the next dawn. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. However, if you’re happy with 5e. You gain a +2 bonus to AC against ranged attacks while you wield this shield. This site may earn affiliate commissions from the links on this page. The first time you attack with the sword on each of your turns, you can transfer some or all of the swordâs bonus to your Armor Class, instead of using the bonus on any attacks that turn. This property canât be used again until the next dawn. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). 3.2k. Armor (light, medium, or heavy), rare (requires attunement). When you use … Similar to this would be epic boons, which as with all epic boons, the DM should understand that these are immensely powerful. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Weapon (trident), uncommon (requires attunement). Curse: This axe is cursed, and becoming attuned to it extends the curse to you. report. New comments cannot be posted and votes cannot be cast. | GumshoeSRD When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. Variation of Combined Weaponry, Technomagical Object and Power Weaponry. Speaking the command word again or sheathing the sword puts out the light. save. Each chamber can hold a metal cartridge, and when one cartridge is shot, the cylinder automatically rotates (no extra hand or action required), readying the next chamber for firing. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. Necro [5e] Firearm rules from the DMG. The dagger canât be used this way again until the next dawn. Dmg Firearms 5e; D&d 5e Revolver; Jun 08, 2019 The renaissance guns of the DMG do indeed have the loading weapon property, just like a crossbow. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks) level 1. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. The hammer regains 1d4 + 1 expended charges daily at dawn. It has 3 charges. Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3). Bonus, you don't have to invest in 1 or more weapons skills just to be able to hit people with magic. | The Modern Path SRD ), so raising dex to a higher level would be more powerful than its related strength item. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. Curse: This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. Well, most of the time, magic items can be found here and there but not all are helpful. A revolver is a pistol with a revolving cylinder containing six chambers. Iron rusts when not protected from air and wate You gain a +1 bonus to attack and damage rolls made with this magic weapon. Free Resources for 5e from Mage Hand Press. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isnât a construct or an undead. The light is sunlight. When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. Be careful about doing this, as dex affects a lot more than strength (ac, initiative, etc. The revolver regains 1 charge at the end of every day, unless it hasn't been fed. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. You can use a bonus action to toss this magic sword into the air and speak the command word. When you nock an arrow on this bow, it whispers in Elvish, âSwift defeat to my enemies.â When you use this weapon to make a ranged attack, you can, as a command phrase, say, âSwift death to you who have wronged me.â The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. In the case of firearms, often this proficiency involves pistols; but can involve the harder to use, but stronger firearms such as rifles or Gatling guns. votes. A mithral chain shirt or breastplate can be worn under normal clothes. When you hit an undead with it, that target takes an extra 1d8 radiant damage. Other times, hunters carefully skin and preserve the hide of a dead dragon. hide . Jan 28, 2018 #2 I played a paladin in a campaign where the firearms from the DMG were allowed, the cost was prohibitive at first and then as … You gain a +1 bonus to AC while you wear this armor. However, with 5e enchanting rules, enchanting is very expensive and time consuming. Keep playing 5e. Magic Missile Revolver Exotic One-Handed Projectile 1. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. The gun could have minor runes scribed into the barrel to produce an elemental shot. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. Make a ranged weapon attack against the target. Armor (scale mail), very rare (requires attunement). You have a bonus to attack and damage rolls made with this magic weapon. New Pages | Recent Changes | Privacy Policy. Top 15 D&D Best Cursed Items [Funny Cursed Items] Cursed Items Have you ever opened a chest, pillaged a Dragon’s hoard, or taken all of a pirate ship's loot? report. Curse: This shield is cursed. Note: I'm using Matt Mercer's Gunslinger class as a guide. The bonus is determined by the rarity of the ammunition. The sword has 1d8 + 1 charges. 21 2 2 bronze badges-1. I know most of these suggestions aren't actual magic guns, but unfortunately outside of some homebrew world building where your gunslinger isn't actually the first one, getting magic guns isn't really plausible. Ideas about fantasy weapons, Dungeons and Dragons ( D & D ) Fifth (. Chosen type in the meantime, the creature nearest to you last until you Start turn! 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