This, too, isn’t necessary, as there are other ways to get into Blakemoor’s domain (more skill checks), but again, these are worth attempting for the massive influx of experience you’ll get for passing them. In addition he’ll drop the now rather mundane Chainshirt +2 and a Ring of Protection +1. Wellar is eager to abandon the boondoggle before his fellow pirates drink themselves into irrelevance, while their captain, Martyn, remains steadfast. 50+ damage from two 1st level spells against a boss foe with around 200 Hit Points isn’t a bad deal, especially since Irovetti has no defense against it. 3.3 Maps This website uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. A +20 Stealth skill should suffice, which sounds high, but considering you can bolster this with Greater Invisibility (+20), it should actually be pretty easy. No sense in delaying, as the longer you wait, the more your realm will suffer due to “Pitax Influence”. Fortunately, Gedovius’s Will Save is mediocre, and while it’s high enough that he’ll break free from Chains of Light sooner rather than later, Insanity has a very good chance of affecting him. All you’ll find is a sealed door to the northeast and a chest with trivial trinkets inside. The Secrets of Suramgamin . If the four of them aren’t enough trouble, provoking them will cause an alarm to sound, similar to the one that occurred when you looted the room near the Zottenropple brothers. and when you’re good to go again set about looting the room the Zottenropples occupied. This volume of Pathfinder Adventure Path includes: “War of the River Kings,” a Pathfinder RPG adventure for 12th-level characters, by Jason Nelson. Once she’s been neutralized, focus on dispatching Irovetti again, much the same as you did the first time. Continue up the street to the northwest until the area opens up, at which continue north past two guards to find Irsei Caelysse, whom you’ll recognize as the captain of the guard if you talked to him at the Rushlight Tournament. Even with such protection, six Golden Golems can be an absolute chore to face. The Secrets of Suramgamin . Lots of hidden things in this wing of the castle, eh? In Alasen’s room you’ll find a multiple containers to loot, but the small chest on the floor near a chair is the most lucrative, containing Authority, a Heavy Mace +5 that grants its wielder a +5 bonus on Persuasion skill checks and fire immunity. Keep your warriors focused on Irovetti, as Engelidis’ Armor Class is simply too high to bother with. Double duration Web, anybody? Read Pathfinder Adventure Path: Kingmaker Part 5 - War of the River Kings (Pathfinder Adventure Path 5) book reviews & author details and more at Amazon.in. When you’ve scraped together what little treasure is worth hauling around, venture down a passage to the southeast, stopping to disarm a trap [Perception 32] [Trickery 32]. This module of Pathfinder Adventure Path continues the Kingmaker Adventure Path, and includes: “War of the River Kings,” a Pathfinder RPG adventure for 12th-level characters, by Jason Nelson. If you want to kill them for the fun of it, however, that’s your prerogative. Stefano Moskoni and three Temple Guards are Irovetti’s most steadfast opposition, if you weren’t able to sow dissent with a [Chaotic] dialogue option earlier. Ask “What do you want from me?” and she’ll propose a bit of quid pro quo: you support her bid to take control of the Academy, and she’ll lead the bards against Irovetti. Start by marking “Pathfinder Adventure Path #35: War of the River Kings (Kingmaker, #5)” as Want to Read: ... War of the River Kings (Kingmaker, #5) Write a review. To the northeast is Blutmond, while to the southwest is Captain Martyn. Rotate those, too, then make your way northeast to find a trap [Perception 32] [Trickery 32], then search the northeastern wall to find [Perception 30] a third set of intractable candles near a secret door [Perception 35]. They’ll hit your tanks often, and when they do, expect to see 25+ damage pop up her hit. Basement King's Chambers Pitax Royal Palace is a dungeon in Pitax (City) in Pathfinder: Kingmaker. All he asks of you is help with a little bit of mutiny. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. More interesting, however, is a crumbling wall near the table [Perception 35] which you can attempt force passage through [Athletics 40], but even should you succeed, your work is all for naught. When you get back to your capital, handle affairs you have at hand, resolve kingdom events, explore, go on side quests, deal with the inevitable attacks from Bald Hilltop (An Ancient Curse, Part Seven)… do whatever it is catches your fancy during this vast stretch of down-time. First, say “Listen to me…”, after which you can pick the [Evil] option to promise him all sorts of vile rewards for his support, which he gladly seizes upon. Engelidis’ will also join the fray, buffing herself up with Seamantle before making a nuisance of herself by supporting her allies with spells like Heal and Baleful Polymorph. Otherwise, however, return to your capital, sell off excess loot, and rest up. If you disable the trap, rush in with your warriors and engage your foes while your casters hang back and target Avinash with Chains of Light. Once restored, Irovetti will start the fight anew, using the old tactics lined above. 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